This one certainly leaned into the cover illustration. The perpetual light/perpetual darkness elements felt a little out of place to me, but I do see why they were added. The inclusion of lots of maps was a nice choice, but the three wilderness ones felt arbitrary, as a simple encounter table would have been enough without having to draw them. Regardless, I applaud your including multiple locations to explore as a way of making this small adventure a bit more expansive. I also appreciate that not everything has been answered for you, letting a GM fill in the blanks for their own world
Thanks for the kind words! I had thought the same about the Swamp, Pines and Plains areas but thought it might help a newer game master with setting up/thinking about spawn points etc. I am also glad you picked up on the minimalist design, I try to give just enough info so you can plug it into any game.
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This one certainly leaned into the cover illustration. The perpetual light/perpetual darkness elements felt a little out of place to me, but I do see why they were added. The inclusion of lots of maps was a nice choice, but the three wilderness ones felt arbitrary, as a simple encounter table would have been enough without having to draw them. Regardless, I applaud your including multiple locations to explore as a way of making this small adventure a bit more expansive. I also appreciate that not everything has been answered for you, letting a GM fill in the blanks for their own world
Thanks for the kind words! I had thought the same about the Swamp, Pines and Plains areas but thought it might help a newer game master with setting up/thinking about spawn points etc. I am also glad you picked up on the minimalist design, I try to give just enough info so you can plug it into any game.